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Elementals Gaming 2001-2012
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Image Image Image Image Image Image Elementals Gaming (Elementals or :e: for short) was founded in Starsiege in 2001. Now, we are online gamers seeking to enhance the gaming experience of ourselves and those around us: by building communities, creating new and interesting maps and other in-game assets, and simply being fun to be around. Short on formality and demands, long on friendship and lasting strength, Elementals seeks more mature, intelligent, and like-minded gamers. We are also interested in people who will be active in the community and remain a part of it for (at least) many months or (preferably) years.

[+] Join

[+] Members

[+] Starsiege Element

[+] Cryo (deactivated) Elements

[+] Structure

[+] GSE Progress (Dustbinned)

[-] Frequently Asked Questions

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  • Q. What is the Ghosts Starsiege Expansion 2?
    • The Ghosts Starsiege Expansion 2 is an open-source, freeware project to create a player-made expansion and technology update to the mecha simulation game Starsiege. The project is run by a team of volunteers from Elementals Gaming. The GSE2 is set in a unified, expanded Starsiege universe created by many players and organizations over the years including the Ghosts of the Antipode, Tarazedi Alliance & Jovian Alliance (which included TA, Wolf Pack, 7th and 9th Imperial Legions, and the 187th), Men In Black, and others. Aspects of the Starsiege:2845 and other speculative works are also incorporated.
  • Q. What will be in it?
    • The GSE2 will include at least 7 mod sets (totaling hundreds of vehicles, weapons, and items), 10 worlds (totaling 50 terrains), 3 single-player campaigns (totaling 48 missions), 7 multiplayer gametypes (totaling 50 maps), improved graphics that stretch the venerable Darkstar engine farther than previously thought possible, and a script and database library rewritten from the ground up.
  • Q. Can I still play regular Starsiege?
    • Absolutely. The GSE2 libraries incorporate the vehicles and weapons you know and love as "Mod Set 0: Standard Starsiege" and the launcher will allow you to easily decide which mod set you want to run every time you start Starsiege.
  • Q. What is the project status?
    • The GSE2 has no decided release date. We are hoping for the end of 2012, but are planning for the end of 2013. But don't worry; we pause development to compile and release playable demos every couple months. (See Downloads and Installation below.) For more information on our current tasks, see project status.
  • Q. Where can I learn more or get involved?


[-] Downloads and Installation:

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  1. Download GSE2 v0.20 (40.3MB) These instructions only apply to version 0.20.
  2. Get Winrar(external link) if you need it.
  3. View the Install Instructions Video.(external link)
  4. Delete previous versions! Always use the most current version!
  5. The GSE2 must be set up in a properly-installed, version 1.004 Starsiege folder. No support will be given for altered clients. Read and follow the instructions precisely!
    • You cannot have the old stand-alone GSE1 installed in the same folder. (The GSE2 now includes a compatible version of the GSE1.)
  6. Unzip the current version of GSE2 (above) into your GSE Starsiege folder.
    • Be sure the GSE folder goes into its proper location! You should have a /GSE/ folder inside your Starsiege folder.
  7. Run the /GSE/GSE Launcher.bat file. Note: if you are using Windows Vista or earlier, you will need to replace this file with our new version and run it instead. Get it here. This patched launcher will be standard in future releases.


[-] Current GSE2 Team

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The currently-active GSE2 team and working groups are listed below.


:e: Victor "Mneme" Sheckels Administrator Andrew "Bokusiayam" Moon Programming & Starsiege tech updates
Modelling Team Task Team :e: Stephen "Drake" Slaughter Scripting
:e: MIB Kyle "Enamel32" Stachowiak Research, hexediting & programming Zachary "PlagueDog" Weymouth Research, hexediting, & GUIs
:e: Christopher "IrishFury" Sprouse 3DSM2.5 :e: Fedde "FeddEx" Blokland @ Scripting & hosting
:e: MIB Steven "Izzy" Tungate 3DSM2.5 & research :e: Jones "Someone" Carlson @ Scripting
:e: Michael "Snow" Kuhrmeier 3DSM2.5, scripting, & file management :e: Rich "Maestro" Karpusiewicz Writing (single-player campaigns)
James "Xen" Patterson 3DSM2.5 :e: Timothy "Veretax" Western @ Programming & database management



[-] Project Status

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  • The current release version is 0.20.
  • We would like to welcome Xen (formerly a modeler for the 2845 project), Bokusiayam (mem.dll programmer), and IrishFury (another talented modeler) to the team and also welcome back Veretax (programmer and former co-admin of Sun and Shadows) and Enamel32 AKA Stormtrooper (also a 2845 project member).
  • The GSE2 project is currently being reorganized to make use of three new options: a more advanced mem.dll allowing much greater texture depth, greater ability to import and edit .DTS shapes, and a database-driven script import system. We had initially planned to release version 0.25 with various adjustments to imported mod sets, however, these new options make our original plans somewhat obsolete and so we are taking the time to rebuild things to a much greater degree.
  • Advanced mem.dll allows Starsiege to be played in widescreen without distortion, vastly improves OpenGL and terrain issues, and allows the use of higher-resolution, 32-bit textures. Therefore, we will be rebuilding much of our texture library to an even greater resolution than before. (We had already upgraded all GSE textures to 256p, whether equivalent Starsiege textures were that size or even 64p. Most of the current screenshots in the gallery show the 256p textures at 8-bits, so just imagine what it will look like once this update is complete!
  • We can now create HERCs, tanks, flyers, weapons, effects, and structures completely from scratch. Since the original plans called for modification of existing Starsiege shapes, we are rebuilding the documentation to make use of our new assets once they come off the assembly line.
  • We are now using Google Docs for our master database and will be able to directly generate all mod set scripting out of this rather than manually editing .cs files. This will greatly expand our modding ability as well as provide live documentation of all the mod sets.


[-] Mod Sets

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A Mod Set is a complete, internally-balanced set of new vehicles, weapons, and items. Standard Starsiege is incorporated into the GSE2 as Mod Set 0, with no changes to any stats or functionality (although naming conventions and vehicle bay data displays have been cleaned up).
  • Standard Starsiege: Classic Starsiege with naming and display tweaks.
  1. Titan Mod Set: Inventory rebuilt and rebalanced for the major battles of Titan. Vehicles and weapons are assigned to one of three main eras and balanced according to era. 2797-2834.
  2. Mercury Mod Set: All new inventory. Primary vehicles are 4-legged Walkers with one locked Special weapon, one Artillery weapon, three mainline weapons, and two small support weapons. Internal configuration is limited but weapon inventory is quite varied. Combat is more sim-like than FPS-like. 2834-4112.
  3. 2797 Mod Set: Originally developed for GSE1. Inventory rebuilt and rebalanced according to a fusion of the Starsiege Compendium and the early years of the Ghosts' fight on Mercury. Vehicles and weapons are assigned to one of three main eras and balanced according to era. Though the inventory is more simplistic than standard Starsiege, the range of possible configurations allows for surprisingly diverse combat. 2797-2834.
  4. 4101 Mod Set: Originally developed for GSE1. All new inventory. Many options internal and weapon configurations. Vehicles tend to be very heavily armed and agile and combat is spectacularly brutal. 4101-4112.
  5. Sentinal Mod Set: Originally developed by Sentinal and the Men In Black. Classic Starsiege with additional weapons and items, and tweaks on certain vehicles.
  6. STS Mod Set: Originally developed by the late :e: Benjamin "Stratus" Pierce. Classic Starsiege with additional weapons and items, and tweaks on certain vehicles.
  7. Next Mod Set: In classic Starsiege the humans got all the love... and most of the weapons and vehicles. Now the tables are turned.


[-] Worlds

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Starsiege shipped with ten Worlds on which all Starsiege maps were made. Until now. The GSE2 adds ten new Worlds, many of which have distinctly different environments between Day, Dusk, and Night variants.


World Variants Description
Mercury none A rebuild of Mercury, with a dark brown melted-and-cratered landscape and a glorious galaxy sky-and-nebula panorama.
Jupter Io, Europa, Ganymede White ice, brown rock, and orange sulfur plains of Jovian moons. Jupiter in several phases, the Milky Way, and Galilean moons in the sky.
Saturn Mimas, Enceladus, Iapetus Blue and white ice, and dark red hydrocarbon deposits of Saturnian moons. Edge-on winter Saturn and several moons in the sky.
Titan none A rebuild of Titan to be more similar to Huygens Lander pictures. Pale brown ices, pebbles, cracks, and black hydrocarbons under a colorful overcast sky.
Outer Ariel/Uranian, Triton/Neptunian, Eris/Kuiper Blue-and-purple ices, the outer ice giants and Kuiper Belt objects in the sky.
Sea Seadance/Mermus Pale blue stone, grey mud, and green algae, with oceanic panoramas and a gas giant in the sky.
Polynya Polynya Green stone and algal mats, pink lichen and stone, under a blue-green sky with a gas giant. Brilliant purple night-time aurorae.
Magmus Magmus Red lava and burned orange stone, panoramas of erupting volcanoes under red giant suns.
Rogue Solace, Molnor Blue stone, green swamps full of bright bioluminescence, and strange artificial structures. Interstellar skies lit by distant stars and brilliant nebulae.
Tazarad Novi Tazarad, Ravensand Black and gold sands and white water, with bright desert skies, red giants, and a sulfur-orange moon.



[-] Single-Player Campaigns

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The current plan for the Single-Player Campaigns involves three stories, which are likely to be substantially redesigned before the development of the Single-Player begins, but currently includes:
  • "Traces" tells the story of an Imperial Police officer faced with hard choices on the remote and deadly Saturn frontier. Missions feature Titan, Enceladus, Mimas, and Iapetus.
  • "Zephyr" picks up the story began in Traces; a veteran Imperial Police officer encounters a mysterious organization that becomes instrumental in the defense of the outer Solar System. Missions feature Titan, Eris, Ariel, and Triton.
  • "Ghosts" tells the story of a band of refugees forgotten on Mercury, who must survive to take the battle to the Cybrids across many worlds and avenge their fallen. Missions feature Mercury, Polynya, and Seadance.


[-] Multi-Player Gametypes

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The current plan for the Multiplayer Gametypes is to have a group of unique gametypes flawlessly integrated on all GSE2 maps. The design may be substantially redesigned before the development of Multi-Player begins, but currently includes:
  • Circular Logic: 4-team or FFA circular CTF to capture resources for your base.
  • Command Assault: 1-team C&D/Overun-like game to build an offense against a powerful AI enemy.
  • Command Defense: 4-team C&D-like game to protect a base, collect resources, and build assets.
  • The Guardian: DM-like game with environmental threats.
  • Twin Siege: 2-team War/C&D-like game to protect a base, collect resources, and build assets.
  • Defensive Multiplayer campaigns: Battle of Quaoar, Battle of Venga Linea (Europa), Battle of Loki Patera (Io), Battle of the Sunrise (Mercury), Battle of Ravensand, Battle of Molnor, Battle of Solace, Battle of the Deep (Mermus), Battle of the Pasax (Novi Tazarad), Battle of Brandenburg (Mercury)
  • Offensive Multiplayer campaigns: Ganymede::Cleanse//Crackle, Magmus::Char//Broil, Polynya::Recapture//Punish, Tarazed::Conclude//Enrapture.


Contributors to this page: Victor Sheckels , Snow1531 points  , CptRaynor3705 points  and Wrath_Of_Deadguy585 points  .
Page last modified on 2012.February.29 (Wednesday) 04:43:36 UTC by Victor Sheckels. (Version 272)