Falling Stars is a Starsiege gametype created by Elementals Gaming. The objective is to collect Fallen Stars as they drop on the map and then use them to deploy assets or to directly smite other players and AI. Scoring is based on one's effectiveness in collecting and using Fallen Stars rather than on number of kills. The server keeps a record of high scores.
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- Falling Stars drop on the map every 60 seconds. They are marked with red nav points. A player may capture a Fallen Star by walking over it. A Guardian is spawned somewhere on the map and hunts for the player. The Guardians are:
- The Fire-Bringer: Prometheus, 4-PBW 2-SHRK.
- The Knight of Flame: Harabec's Apocalypse, 2-EMP 2-BLAS 2-SPR. Heals slightly when attacked.
- The Knight of Ice: Caanon's Basilisk, 2-ELF 2-SWRM. Damages attacker when attacked.
- The Ghost: Maria's Apocalypse, 4-EMP 2-SHRK. Heals slightly, damages attacker, and may disappear when attacked; radar invisible.
- The Furious Rose: Delia's Shepherd, 2-EMP 2-HATC. May disappear or rotate attacker when attacked; radar invisible; heals over time; slightly resistant to turrets.
- The Blooded Razor: Xenia's Emancipator, 2-ELF. May disappear or rotate attacker when attacked; radar invisible; heals over time; slightly resistant to turrets.
- The Plague: Plague-Dog's Goad, 2-BLNK. Randomly full-heals; highly resistant to turrets.
- The Terror: Adjudicator, 2-RAD 2-SHRK. Heals slightly, damages attacker when attacked; randomly full-heals; slightly resistant to turrets.
- Once a player has a Fallen Star, she may use it one of two ways: to smite a target or to deploy an asset.
- To smite, a player targets something and shuts down. If the target is within 750 meters and is not a Guardian, the target is destroyed.
- To deploy an asset, a player shuts down without having a target. A stack of objects appears just north of the player. She then scans the object labeled with the desired asset, which then spawns at her position. The assets are:
- Stripper: AI companion with EMPs, used to harass enemy targets.
- Bunker: A building the player may scan to hide inside.
- Zen Pad: An instant heal pad.
- Turret: A turret.
- Teleport: A teleporter the player may scan to use.
- Default scoring gives a player 100 points for capturing a star, 100 points for killing a Guardian, 25 points for killing a patrol AI or turret, and 10 points for killing a player. Bonus points are granted for using a Star on a target, or for when a turret or stripper kills something. A player loses 25 points per Fail. A Fail is given for dying, losing a turret or stripper, dropping a Star, and various other dubious achievements.
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| map | planet | level | features |
| FS_Africa | Earth (desert) | easy | |
| FS_America | Earth (temperate) | easy | custom patrol path |
| FS_Annwn | Europa | easy | low gravity, Cybrid map, custom patrol path |
| FS_Antarctica | Earth (ice) | easy | blizzard, high winds |
| FS_Antipode | Mercury | hard | Cybrid map, stronger AI, custom patrol path |
| FS_Aphrodite | Venus | hard | |
| FS_Apollo | Moon | hard | low gravity |
| FS_Argyre | Mars | easy | |
| FS_Arrakis | Titan | hard | low gravity |
| FS_Zenith | Pluto | hard | low gravity, Cybrid map, stronger AI |